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Nintendo Super Famicom \ SNES
Type |
Console |
Developer |
Nintendo |
Release Date |
1990-Nov-21 |
Region(s) |
Japan, North America, Europe, Australasia |
Initial Price |
$199 USD |
Games Released |
Approx. 1,440+ (Japan), 780+ (NA \ Europe) |
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DW FACTS
by Dark Watcher |
In 1988 Nintendo was still enjoying the success of its Famicom \ NES system and didn't see any need to jump on the 16-bit
bandwagon. However the NEC PC Engine \ TurboGrafx and the Sega Mega Drive \ Genesis were beginning to dominate the video game
market. Nintendo's jump to 16-bit was no real surprise. Oddly enough Nintendo wanted the original Famicom to be 16-bit, but resources
at the time were too expensive to make it happen. Now was the opportunity to take Nintendo to the next level.
The Super Famicom was released on November 21, 1990 and immediately took over 80 percent of the Japanese market. They still had a lot
of ground to cover to catch up with the other 16-bit systems. The console itself was quite impressive and introduced scaling and
rotation effects (the famous Mode 7) that could not be duplicated on the other systems.
Nintendo was still slow to release the system overseas. A shortage of supplies and the fact that the NES was still making money in
the US delayed the Super Famicom's release. The system was finally released in the North America on August 23, 1991 and was
regionally named the Super Nintendo Entertainment System (SNES). The SNES would also be released in Europe and Brazil in the
following year. |
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The SNES soon amassed a large library and battled toe to toe with Sega. Their popular character franchises and exclusive games
kept them in a heated rivalry. Arcade games played a strong role in the competition. SNES got the jump on Sega by releasing the
popular arcade title Street Fighter 2 with temporary exclusivity. Soon after they lost the edge when they chose to censor another
popular arcade fighter Mortal Kombat, which Sega released in its full uncensored form.
The SNES remained popular for the next few years. Sega began introducing game enhancing add-ons such as the Sega CD and 3D gaming
was growing in popularity. Nintendo refused to fall behind the times and also began working on a CD based add-on. With numerous
disagreements with Sony, Philips and with production delays, Nintendo scrapped the project. They approached a new developer named
Argonaut Software who produced a chip that could be added to game carts. This chip would allow the SNES to produce 3D graphics. The SuperFX chip gave the SNES new life and produced popular games such as Star Fox which was released in 1993.
Nintendo continued to use chip enhanced cartridges to maintain the SNES's popularity. Some of the chips included the SuperFX, SuperFX 2, DSP1, DSP2,
SA-1, Cx4 (used in Mega Man X2 & X3), SDD1, and lord knows what else. Even as 32-bit consoles began to surface,
Nintendo continued to surprise gamers. In 1994, Nintendo teamed with a 3rd party developer named RARE. Together both companies
produced Donkey Kong Country which used fully rendered graphics. The game looked as good as first generation 32-bit titles and kept the SNES selling even in a 32-bit generation.
On March 27, 1998 Nintendo decided to release a scaled down cheaper model in Japan. It was called Super Famicom Jr and
retailed for 7,800 Yen. Not only did Nintendo cut the size of the console, but they also cut out the A/V out port and the expansion
port. The redesigned model was also released in the US shortly after the debut of Nintendo 64 and called SNES 2.
FACT: Nintendo seemed to get a lot of trouble calls with their NES because gamers had a bad habit of setting drinks on top of
it. When they designed the SNES, they added rounded edges and raised areas so that you could not set a drink on it. This
apparently reduced the amount of troubles called in the United States. |
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MODELS
Officially licensed releases |
Nintendo Super Famicom
(Japan)
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Nintendo Super Entertainment System
(North America)
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Nintendo Super Entertainment System
(Europe \ Australasia)
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Nintendo Super Famicom
(Hong Kong)
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Nintendo Super Entertainment System
(Brazil - Playtronic)
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Nintendo Super Famicom Jr.
(Japan)
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Nintendo Super Entertainment System 2
(North America)
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Super Famicom Box
(Japan)
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Sharp 14G-SF1 \ 21G-SF1
(Japan)
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Hyundai Super Comboy
(Korea)
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CLONES
Non-licensed hardware releases |
No clones were released for this system.
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FORMAT, PACKAGING & GENERAL INFO
Interesting facts on software for this system |
Software for the Super Famicom \ SNES was distributed in the ROM cartridge format. Regional protection is enforced through
the physical design of the cartridges and internal lock-out chip.
Titles were distributed in tall, cardboard boxes that were prone
to being crushed. An inner plastic housing provides some structural support, but overall the packaging is rather fragile
(regardless of region). |
applemctom's Games that
Defined Compiliation
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Super Nintendo Launch Titles
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SCREENSHOTS
Captured in-game images |
ActRaiser 2
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Air Strike Patrol
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Axelay
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Battletech
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Boxing Legends of the Ring
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Breath of Fire 2
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Castlevania Dracula X
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Chrono Trigger
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Contra III: The Alien Wars
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Cybernator
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Darius Twin
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Demon's Crest
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Donkey Kong Country 3
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Earthworm Jim
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ESPN National Hockey Night
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FIFA 97
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Final Fight
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Gods
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Imperium
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Irem Skins Game
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Jungle Book
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Ken Griffey Jr.'s Winning Run Baseball
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Kirby Super Star
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Legend of Zelda: A Link to the Past
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Madden NFL 98
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Magic Sword
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Mega Man 7
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Mortal Kombat 3
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NBA Live 97
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Pilotwings
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Prince of Persia 2: Shadow & Flame
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Redline F-1 Racer
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Road Runner's Death Valley Rally
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Romance of the Three Kingdoms IV
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R-Type III: The Third Lightning
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Secret of Mana
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Side Pocket
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SimCity
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Star Fox
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Steel Talons
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Street Fighter II Turbo
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Super Battletank 2
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Super Black Bass
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Super Castlevania IV
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Super Mario All Stars
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Super Mario Kart
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Super Metroid
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Super Punch-Out!
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Super R-Type
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Super Star Wars: Empire Strikes Back
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Super Street Fighter 2
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Test Drive 2
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Teenage Mutant Ninja Turtles 4
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Uncharted Waters
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Vegas Stakes
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Vortex
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Wild Guns
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WWF Royal Rumble
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X-Men Mutant Apocalypse
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Zombies Ate My Neighbors
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EMULATION
First and third party system emulators |
ZSNES
This is a popular and amazing Super NES emulator.
ZSNES is also able to emulate Satellaview games as well.
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SPECS & MANUALS
For the hardware enthusiasts out there - all the detail you\we love. |
Processor Type |
Processor
Speed |
Other
Processor Information |
RAM \ Video RAM |
Ricoh 5A22 (16-bit) |
3.58 MHz (NTSC)
3.55 MHz (PAL) |
16-bi PPU, Sony SPC700
(audio), Sony DSP (audio) |
128 KB DRAM \ 64 KB SRAM |
Screen Resolution
|
Color Palette
|
Polygons \ Sprites
|
Audio |
512 x 478 (max) |
32,768 (256 on screen) |
128 per screen, 32 per
line |
16-bit ADPCM, 8 channels,
32 kHz 16-bit stereo |
Media Format
|
Media Capacity
|
Games Released
|
Other Supported Formats
|
Cartridge |
14.8 MB |
1,440+ (Japan)
780+ (NA \ Europe\Other) |
Nintendo Satellaview
(with optional attachment) |
Internal Storage
|
External \ Removable Storage
|
Game Controllers
|
Other Game \ Peripheral Devices
|
None |
None (game saves via battery back-up on cartridge) |
D-Pad, Two (2) Shoulder
buttons, Four (4) Action buttons, Select\Start buttons |
Multi-Tap, Mouse, Light
Gun, Cheat Devices, Super Game Boy Adapter, etc. |
Controller Ports |
Network Ports |
Other Ports
|
Audio \ Video
|
Two (2) |
None (connectivity
available with optional Satellaview add-on) |
Expansion Port |
RF, Composite |
Power Supply - External
|
Other Outputs
|
Other Details \ Notes
|
Input: AC 120V, 60 Hz
Output: DC 10V, 850 mA |
None |
Channel
Switch (first run) |
Manuals |
Super Famicom Owners Manual Japan (PDF) - 8.42 MB
Super Nintendo Owners Manual (SNS-USA-2) (PDF) - 1.60 MB
Super Nintendo Owners Manual (SNSP-UKV) (PDF) - 1.72
MB |
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OTHER
MEDIA
Peripherals, Promotions, Commercials, Brochures, Etc. |
Nintendo Super NES & Super Famicom Commercials |
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WEB RESOURCES
Highly recommended websites for this system |
Nintendo - Support
Official website for SNES support |
SNES Central
Game reviews and more for the SNES |
iFixit
Repair guides and disassembly of the SNES
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