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Sega CD \ Mega-CD
Type |
Console Add-On |
Developer |
Sega |
Release Date |
1991-Dec-12 |
Region(s) |
North America, Japan, Europe, Australia, Brazil |
Initial Price |
$399 USD |
Games Released |
Approximately 150 |
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DW FACTS
by Dark Watcher |
In 1991 at the Tokyo Toy show in Japan, Sega unveiled its secret project to compete against NEC's PC Engine CD-ROM add on.
The Mega-CD like its rival was capable of utilizing the enormous storage capacity of CD media to produce quality games. The
Mega-CD however was designed with its own processor and memory that worked in conjunction with the Mega Drive's (Genesis) processor
and memory via an interface port.
The unit was capable of adding 10 extra sound channels to the Mega Drive and provide sprite enhancement features such as scaling and
rotation, similar to that of the Super NES's Mode 7. Like other CD-based consoles, the Mega-CD could also run Audio CDs and CD+G
(CD plus Graphics). With the massive amount of storage space on CDs, game producers also saw the capability of using Full Motion
Video (FMV) in their games. Unfortunately, when shown on a 16-bit console, the graphics turned out very pixilated and grainy,
but that didn't stop them making such games.
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The Mega-CD was released in Japan in the winter of 1991 and competed well against NEC's add on. In 1992 Sega began to lose its
dominance in the United States due to the release of the Super NES. Their CD add-on renamed Sega CD was released in October of
that year to retake their sales position. However, the initial price tag of $399 and the initial lack of quality titles kept the
add-on from taking off.
In 1993 the Sega CD was redesigned with a top loading CD tray. The redesign made the add-on cheaper and sleeker to connect to
the remodeled Mega Drive II \ Genesis 2. It was finally released in Europe in April and garnered a larger following.
The Sega CD was an innovative creation, but was not considered a total success. A number of factors prevented the Sega CD from
attaining a dominant position in the videogame market at the time. The initial high price prevented the add-on from selling
well. Another contributor was the delay of third party software support. This was because Sega was slow to distribute the
development kits needed to create Sega CD games.
The result caused some rushed low quality games. Other developers abused the add-on's ability to create FMV and games seemed
more a cheap movie then an actual game. Other games still were simple slightly enhanced versions of their existing Genesis \
Mega Drive carts. Sega finally pulled the plug on the Sega CD in 1996.
FACT: As a result of their involvement in protests about videogames and violence concerning the release of Night Trap, Sega was the first to develop video
game ratings on their Sega CD titles.
Another interesting fact is that the Sega CD had another capability not exploited by more developers. The console had limited 3D
polygon capability. The only Sega CD title that took advantage of this capability was Silpheed, released in 1993. |
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MODELS
Officially licensed releases |
Sega CD (North America)
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Sega Mega-CD (Japan \ Europe)
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Sega CD 2 (North America)
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Sega Mega-CD II (Japan \ Europe)
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Additional Authorized Releases |
TecToy was the authorized manufacturer\distributor of the Sega CD in Brazil. TecToy also released a number of versions of the
Sega Mega Drive system in Brazil and continues to peddle these systems on their website.
Sega CD technology was also included in a number of other systems, all combination-type units. These include the
JVC X'Eye,
Victor Wondermega, Sega Multi-Mega \ CDX and the Pioneer LaserActive (with the PAC-S1 module).
The Aiwa Mega-CD (pictured below) is another one of these such machines. The system consists of two parts - the top CD player
and the bottom docking station that provided the Sega Mega Drive\CD interface\capabilities (except sound). This rare bird was a
Japanese exclusive and will lighten your pocketbook quite a bit (if you can find one). |
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CLONES
Non-licensed hardware releases |
No clones were released for this system.
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FORMAT, PACKAGING & GENERAL INFO
Interesting facts on software for this system |
Software for the Sega CD was initially distributed in large cardboard boxes which included the instruction manual and the game CD
in a standard jewel case. In 1993, Sega changed the default packaging to the oversized plastic casing that most gamers are
familiar with. This casing would also be utilized for Sega Saturn games.
The first production run of the Sega CD included a rather impressive assortment of pack-in titles which highlighted the technical
capabilities of the system. The included titles:
o Sherlock Holmes: Consulting Detective (FMV Interactive Adventure)
o Sol-Feace (2D horizontal shooter)
o Sega Classics 4-in1 CD (Shinobi, Streets of Rage, Columns and Golden Axe)
o Rock Paintings (CD+G affair that demonstrated graphical capabilities)
o Hot Hits: Adventurous New Music Sampler (Music sampler to showcase audio) |
applemctom's Games that
Defined Compiliation
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An additional seven (7) titles were available at launch which included Sewer Shark, Night Trap, Marky Mark Make Your Own Video,
INXS Make Your Own Video, Cobra Command, Chuck Rock and Black Hole Assault. This lineup was less than stellar, but overall
these selections did provide a nice variety to those looking to grab a game at launch. |
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Sega CD Launch Game Boxes
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SCREENSHOTS
Captured in-game images |
Afterburner III
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Android Assault
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Battlecorps
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Battletech: Grey Death Legion
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Burning Fists: Force Striker
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Citizen X
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Dark Wizard
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Dune
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Earthworm Jim
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Ecco the Dolphin: Tides of Time
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Final Fight CD
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Formula One Racing
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Hook
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Lords of Thunder
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Lunar Silver Star
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Mortal Kombat
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NBA Jam
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NHL 94
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Night Trap
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Popful Mail
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Shining Force CD
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Shining Force CD
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Slipheed
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Sol-Feace
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Sonic the Hedgehog CD
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Star Wars Rebel Assault
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Tomcat Alley
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Vay
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Wing Commander
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World Cup USA 94
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EMULATION
First and third party system emulators |
GENS
This is an amazing emulator for Windows. It requires Direct X 8.0.
There are other emulators available, but this one is one of our favorites.
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SPECS & MANUALS
For the hardware enthusiasts out there - all the detail you\we love. |
Processor Type |
Processor
Speed |
Other
Processor Information |
RAM \ Video RAM |
16-bit Motorola 68000 |
12.5 MHz |
None |
768 KB Main RAM |
Screen Resolution
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Color Palette
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Polygons \ Sprites
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Audio |
320 x 224 |
512 (64 on screen) |
80 sprites |
PCM Sound Stereo, 8 channels,
32 KHz maximum sampling, 8X
internal over-sampling digital filter |
Media Format
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Media Capacity
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Games Released
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Other Supported Formats
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CD-ROM (1x) |
500 MB |
Approx. 150 |
Audio CD, CD+G |
Internal Storage
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External \ Removable Storage
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Game Controllers
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Other Game \ Peripheral Devices
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64 KB Internal Backup RAM |
CD Backup RAM Cart (optional) |
N\A |
Light Gun, CD Backup Ram Cart |
Controller Ports |
Network Ports |
Other Ports
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Audio \ Video
|
N\A |
None |
None |
RCA Line Out for Stereo (Video runs through the attached Genesis\Mega Drive main system) |
Power Supply - External
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Other Outputs
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Other Details \ Notes
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Input: 120V, 60Hz, 18W
Output: DC 9V, 1.2A, 600mA |
None |
RAM and CPU processing power are added to the existing
output of the attached Genesis \ Mega Drive main console. |
Manuals |
Sega CD (Model
1) Owners Manual
(PDF) - 3.37 MB
Sega CD (Model 2) Owners Manual
(PDF) - 1.95 MB |
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OTHER
MEDIA
Peripherals, Promotions, Commercials, Brochures, Etc. |
Sega CD \ Mega-CD Television Advertisements |
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Sega CD Advertisements |
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