|
Sega 32X \ Super 32X
Type |
Console Add-On |
Developer |
Sega |
Release Date |
1994-Nov-21 |
Region(s) |
North America, Japan, Europe,
Brazil |
Initial Price |
$159 USD |
Games Released |
39 |
|
|
DW FACTS
by Dark Watcher |
It was the winter of 1994, and new more powerful consoles were entering the videogame market. Gamers were enjoying new 3D arcade
games, and the 16-bit Genesis / Mega Drive seemed to be feeling its age. It was January 8th 1994 when Sega CEO Hayao Nakayama directed
his company to produce a 32-bit cartridge-based console to be in stores by Christmas 1994. The project, dubbed Jupiter,
was given to 'Sega of America' while their Japan sector worked on a CD-Based console. Not happy with the idea of developing a simple
console that had a 32-bit processor and more colors, Joe Miller of Sega of America chose to make the project an add on for the Genesis
/ Mega Drive. Sega of America began development on the add on called project Mars without any knowledge of the 32-bit CD console being
developed by their Japanese counterparts.
Sega began their marketing campaign for project Mars and called the device Sega 32X to emphasis its 32-bit capabilities. The device,
which connected through the Genesis / Mega Drive cartridge port, combined its 32-bit processor with the consoles existing processor. Gamers could play 32-bit cartridge games, use the 32X slot as a pass through to play Genesis / Mega Drive games and even play enhanced
32-bit CD games if the Sega CD was attached. The 32X was released in mid-November 1994 in America for the US. Japan got the console in
December (Super 32X) and Europe and Australia received it in January 1995 (Mega 32X). With the added power, Sega was able to port
their 3D arcade titles for console users and other third party developers began jumping aboard.
|
|
All was not good with planet Mars. The 32X was off to a bad start from the beginning. The 32X was launched with no games initially
available. Although it was marketed at a decent price it was not packaged with a pack in game, but came with 10 coupons toward the
purchase of 32X software (coupons....meh!). Retailers submitted a demand for over 1 million units, but only half of the amount was
made available. In there efforts to meet demand, Sega produced 32X units with various defects. Customers reported incompatibilities
with their Genesis / Mega Drive models or TVs. Once again Sega began to scramble to create adapters to alleviate the compatibility
problems. They also began to develop an all in one unit combining both the Genesis / Mega Drive and the 32X and dubbed it project
'Neptune'. |
By 1995 news of a 32-bit CD-based Sega Saturn began stirring from Japan. Developers lost interest in 32X and abandoned
development for 32X carts for a more favorable 32-bit CD format. Gamers also caught wind of the news and quickly began losing
interest in the Sega 32X.
By 1996 the 32X saw a total of 31 cart based games and five 32X enhanced Sega CD games. Most of the games were developed by Sega
themselves or were color enhanced versions of existing Genesis titles. Sega ceased all support for 32X that year in order to
focus on the Sega Saturn. It would seem that the 32X was merely meant to fill the time gap for its CD based counterpart. 32X
would also be Sega's final attempt at add on enhancing devices.
FACT: The 32X appeared to be the downturn of Sega. The lack of developer support, device incompatibilities and defects, and
the sheer abandonment of support for 32X owners was enough to damage Sega's reputation. This mistake could possibly have
contributed to problems in Sega's later years.
A year prior, Sega fell into issues with congress over a game called "Night Trap". The game that stirred up the hornets nest
over videogame violence was pulled off retail shelves. This prompted much curiosity and interest in gamers that never got the
opportunity to play it. Sega wisely seized an opportunity to cash in by releasing a 32X enhanced version of Night Trap. A
major cash in on an otherwise mediocre game.
|
|
MODELS
Officially licensed releases |
|
|
|
Sega 32X
North America Release
|
Sega Super 32X
Japanese Release
|
Sega Mega Drive 32X
European Release
|
Tectoy Mega 32X
Brazillian Release
|
|
Mega Drive 32X Technical Pictures |
|
|
|
|
|
|
Courtesy of Charles Lee |
|
CLONES
Non-licensed hardware releases |
No clones were released for this system.
|
CONSOLE RATINGS
by Marriott_Guy |
Consoles are rated based upon the available technology at the time of its release. A 10 point scale is utilized, with 10 being
excellent. |
|
CRITERIA |
RATING |
NOTES & COMMENTS |
Console Design |
02 |
The 32X is one poorly
designed peripheral. The units plugs into the cartridge slot of the Sega Genesis (which is fine), but it requires up
to 4 different wires to get this thing even operational. Overall I don't mind the mushroom design, but all of the
wires and the additional power supply kill this add-on for me. |
Console Durability |
09 |
With nary a moving part,
the 32X is extremely durable. Just make sure you don't lose the various cables required for connection to the Sega
Genesis. |
Controllers |
N\A |
No special controllers were
designed for this add-on. It uses the standard Genesis control pad. |
Graphics |
05 |
A few stand-out games, like
Virtua Racing, truly demonstrated the power of the 32X. Unfortunately, most games were simply high-color versions of
existing games within the Sega Genesis library. |
Audio |
06 |
The 32X added two
additional channels to compliment the Sega Genesis, but in all honesty it is very hard to differentiate the minute
differences. |
Media |
03 |
By the time of its release
in 1994, CD-ROM technology was already being fully utilized for various media. Though the 32X cartridges allowed for
up to 240 MB of programming data, this paled in comparison to the standard CD (640 MB at that time). The 32X did
release 5 CD games, but the Sega CD add-on is required for play. |
Gamer Value |
02 |
Outside of a very few
titles, the small games library of the 32X offers very little for the gamer. The good thing is that most titles are
relatively inexpensive and easily obtainable. |
Collector Value |
03 |
Though it had a very short
life span, the Sega 32X is readily available and cheap to acquire (even CIB). With its small library and limited
innovations, the 32X is basically a non-priority for most console collectors. |
|
FORMAT, PACKAGING & GENERAL INFO
Interesting facts on software for this system |
Software for the Sega 32X was primarily distributed in the ROM cartridge format, with a small number of titles released on CD.
The cartridges are the same exact size as those utilized with the Sega Genesis. This was necessary since the 32X acted as a
pass-through for existing games within the Genesis library. Most titles were distributed in tall, cardboard that were prone
to being crushed. The 32X logo is vertically displayed on the front cover.
There were only five (5) 32X CD games that were released in North America, with a sixth title being an exclusive to the Brazil
market (Surgical Strike). These are identified accordingly on the front of the box (Sega CD 32X). As the name implies,
these games require the optional Sega CD in addition to the 32X for game play. These CD titles are pretty much FMV affairs
that were popular in the early 1990s. |
applemctom's Games that
Defined Compiliation
|
One of the best Sega 32X games is Blackthorne, an upgraded version of the classic platformer previously released for the PC and
Super Nintendo. |
|
Sega 32X Game Boxes
|
|
SCREENSHOTS
Captured in-game images |
After Burner
|
Blackthorne
|
Corpse Killer
|
Doom
|
FIFA 96
|
Golf Magazine's 36 Greatest Holes
|
Knuckles Chaotix
|
Kolibri
|
Mortal Kombat 2
|
Motocross Championship
|
NBA Jam Tournament Edition
|
NFL Quarterback Club
|
Pitfall - The Mayan Adventure
|
Primal Rage
|
Spiderman: Web of Fire
|
Star Wars Arcade
|
Virtua Fighter
|
Virtua Racing Deluxe
|
World Series Baseball
|
WWF Wrestle Mania
|
Zaxxon's Motherbase 2000
|
|
EMULATION
First and third party system emulators |
GENS
This is an amazing emulator for Windows. It requires Direct X 8.0.
There are other emulators available, but this one is one of our favorites.
|
SPECS & MANUALS
For the hardware enthusiasts out there - all the detail you\we love. |
Processor Type |
Processor
Speed |
Other
Processor Information |
RAM \ Video RAM |
Twin Hitachi (SH2) 32-bit
RISC processors |
23 MHz at 20 MIPS (in
addition to the Genesis \ Mega Drive CPU) |
Genesis 68000, Z80,
Genesis 32X VDP |
512 KB (in addition to
the Genesis \ Mega Drive RAM) |
Screen Resolution
|
Color Palette
|
Polygons \ Sprites
|
Audio |
320 x 224 |
32,768 |
50K texture-mapped
polygons\sec |
Stereo PWM chip (two
channel) (combines with the existing 10) |
Media Format
|
Media Capacity
|
Games Released
|
Other Supported Formats
|
Cartridge \ CD *
(* if CD add-on is present) |
32 MB \ 240 MB |
39 |
None |
Internal Storage
|
External \ Removable Storage
|
Game Controllers
|
Other Game \ Peripheral Devices
|
3 KB (BIOS) |
None |
Not Applicable |
None |
Controller Ports |
Network Ports |
Other Ports
|
Audio \ Video
|
Not Applicable |
None |
None |
Composite (9-pin DIN connector) |
Power Supply - External
|
Other Outputs
|
Other Details \ Notes
|
Input: AC 120V, 60 Hz
Output: DC 10V |
None |
Compatible
with the Sega Genesis \ Mega Drive Model 1\2, JVC X'Eye, Victor Wondermega, Sega Multi-Mega, Sega CDX. This add-on is not
compatible with the Majesco Genesis or the Sega Mega Jet. |
Manuals |
Sega 32X Owners Manual (PDF) - 0.94
MB
Sega MegaDrive 32X Owners Manual (PDF) - 2.42 MB |
|
WEB RESOURCES
Highly recommended websites for this system |
Sega-16
Great site for everything Sega |
Sega Retro
Nice wiki-style site for Sega consoles |
Sonic Cult
Step by step guide to repairing the 32X
|
|