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Atari Panther
Type |
Console Prototype |
Developer |
Atari |
Proposed Date |
1991 |
Region(s) |
N\A |
Proposed Price |
N\A |
Games Released |
3 (protos) |
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DW FACTS
by Dark Watcher |
The Atari Panther was scheduled to be launched in 1991 at the same time as the Nintendo SNES. Technically it could have outperformed
Nintendo's machine. Even though the Panther used a 16-bit Motorola processor, the system used a 32-bit object oriented graphics processor.
The Panther was nearing completion when Atari was approached to assist in the development of a multiprocessor console dubbed "Flare
2". Atari continued to develop both consoles simultaneously. Development of Flare 2 began to progress at a rapid pace. The Atari USA's
President of Software Development at this time, Larry Segal, made the costly decision to halt all development on Panther in favor of
the renamed 64-bit Atari Jaguar. The games that were written for Panther, such as Crescent Galaxy and Cybermorph, were subsequently
converted to the Jaguar console.
The Panther was near its final stages of development when it was suddenly scrapped. It will never be known if the Panther would have
been the console to steal the thunder from Sega and Nintendo during the 16-bit console era. Perhaps if they had completed the Panther
before the SNES things would have turned out differently for Atari.
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MODELS
Protos & Dev Units |
Atari Panther Development system [1] |
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Conceptual drawings based on technical documents obtained for the Atari Panther [2] |
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[1] Courtesy of Home Computer Museum
[2] Courtesy of AtariMuseum.de
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SPECS & MANUALS
For the hardware enthusiasts out there - all the detail you\we love. |
Though this system was never released, detailed specs have been made available
due to the finding of an Atari Panther tech manual in a dumpster outside of Atari's HQ. |
Processor Type |
Processor
Speed |
Other
Processor Information |
RAM \ Video RAM |
Motorola 68000 (16-bit) |
16 MHz |
Transputer Blossom video
card |
32 KB fast static RAM |
Screen Resolution
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Color Palette
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Polygons \ Sprites
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Audio |
320 x 200 |
262,144 colors / 7,860
on-screen |
65,535 sprites \ 2000
Simultaneously |
DSP (29 bit), Stereo PCM
(16 bit), 25 Voices (independent) |
Media Format
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Media Capacity
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Games Released
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Other Supported Formats
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Cartridge |
6 MB |
3 (protos) |
None |
Internal Storage
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External \ Removable Storage
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Game Controllers
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Other Game \ Peripheral Devices
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64 KB ROM |
None |
3 button Joystick |
None |
Controller Ports |
Network Ports |
Other Ports
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Audio \ Video
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Two (2) |
None |
Two Headphone Jacks |
RF, RGB, S-Video |
Power Supply |
Other Outputs
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Other Details \ Notes
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Unknown |
None |
None |
Manuals |
Not available |
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