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NEC SuperGrafx
Type |
Console |
Developer |
NEC |
Release Date |
1989-Dec-08 |
Region(s) |
Japan |
Initial Price |
$299 USD |
Games Released |
5 (exclusive) |
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DW FACTS
by Dark Watcher |
In 1989, NEC decided to yet again redesign the highly successful PC Engine console and upgrade it with more RAM. This new
design, called SuperGrafx, was sold only in Japan and was created to compete against the threat of the Nintendo Super Famicom system.
NEC stopped distributing SuperGrafx when they saw their PC Engine was still selling well. Only 5 games were made to take
advantage of the upgraded SuperGrafx and it played all PC Engine games as well as use the CD-ROM2 add-on. |
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MODELS
Officially licensed releases |
NEC SuperGrafx (Model # PI-TG4) |
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NEC Power Console (prototype / peripheral) |
This has to be one of the coolest add-ons / peripherals ever
conceived in the history of video gaming hardware. This
monster was a prototype attachment made exclusively for the
SuperGrafx and was scheduled to be released in Spring of 1990.
It was not just a 'controller on steroids' device, but this
beast actually enhanced the capabilities of the console itself.
One lucky guy actually has a working prototype of this rare bird
- Chris
Covell.
The following pictures and text exerts describing the Power
Console are courtesy of Chris and his excellent webpage on the
Power Console (Chris
Covell's Power Console Prototype!). Please ensure to
check out his page for many more pictures, information and
details on the NEC Power Console! |
"First, what features does the Console have? For starters, it
has the basic direction buttons of the usual PC-Engine,
configured as a round, arcade-style joystick, Select and Run in
the centre, and 1,2,3, and 4 action buttons (that means 2
additional buttons over usual PCE pads) with rapid-fire switches
for buttons 1 and 2. There is a large steering wheel / flight
yoke in the centre that has triggers on the handles. The
triggers are the same as the 1 and 2 buttons. The wheel has
analogue movement both left and right, and up and down,
augmented with an analogue throttle on the left side of the
console for full 3-D movement in flight simulators or driving
games."
"Getting weirder, there is a jog dial as seen on VCR controls
(top-left of the Console) and a 16-button numerical keypad (more
of a calculator keypad) that is used for setting time & date on
an LCD display as well as operating recording/playback of button
presses, just as programmable joysticks on other systems are
capable of. Did I say LCD? Yep, in the upper centre of the unit
there is an LCD display that shows time (AM/PM/Date) as well as
the settings for the button programming function." |
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"Next to that there is an LED array arranged like an airplane's
radar that lights up dots to show the horizon, or approaching
enemies in games like Battle Ace. Is this Hubris? Megalomania on
the part of NEC? I say no: NEC knew what gamers wanted in a
peripheral and were willing to pass on the cost to the buyer if
it meant adding all the features anyone could ever want -- and
some that few would ever want -- into the ultimate accessory." |
"Before you ask, no, the sample cards above (to the right)
don't contain SGX Strider or Galaxy Force. But they do contain
three pieces of software I'm sure you've never, ever seen
before! They were bundled with my prototype Power Console and
used (obviously) to showcase and test out the superior features
of the SuperGrafx and Power Console. Two cards have black
protective covers on them and the third has no cover, presumably
since it was always having its chips updated (being a hardware
test card and all). So, let's have a look at the games!" |
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The Super Kung Fu
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Power Tools
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Taisen Pro Mah-Jongg
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For more details, pictures and information, please visit
Chris Covell's Power Console Prototype! excellent webpage! |
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CLONES
Non-licensed hardware releases |
No clones were released for this system.
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CONSOLE RATINGS
by 98PaceCar |
Consoles are rated based upon the available technology at the time of its release. A 10 point scale is utilized, with 10 being
excellent. |
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CRITERIA |
RATING |
NOTES & COMMENTS |
Console Design |
08 |
The SuperGrafx is a very
industrial looking console with a very unique design. Contrary to the Core Grafx mantra of being compact, this
system is a much larger console than its ancestors. I find it one of the more distinctive and appealing consoles of
all times. |
Console Durability |
08 |
Being from the NEC PC
Engine line, the SuperGrafx seems near bulletproof. It can be tough to locate AC adaptors for it in the case that
one is missing or dies. |
Controllers |
07 |
Little more than a
differently styled PC Engine controller, the SuperGrafx controller works very well and feels great to use. |
Graphics |
09 |
Though the actual
SuperGrafx library is limited, the games that make use of the extra capabilities are stunning to look at and run smoothly. |
Audio |
07 |
Certainly no slouch in the
sound department, the SuperGrafx is more than capable of competing with any console of its era. |
Media |
08 |
Standard HU cards were used
here with no changes, so they are as durable as what the PC Engine offers. I've run across very few that were truly
dead. |
Game Library |
02 / 09 |
I had to give the
SuperGrafx two scores for its library. Only five native SuperGrafx games were released with two further featuring
improved graphics when played on the SuperGrafx. A rather limited library in an era of the Famicom. However,
the SuperGrafx has access to the entire PC Engine library, one of the more varied and interesting of the era. That
alone catapults it to the same level as any other console of the 80's. |
Gamer Value |
04 |
The SuperGrafx scores low
on gamer value as it is typically more expensive than a normal PC Engine console. Only adding five new games to the
mix makes it hard to recommend to a gamer. |
Collector Value |
07 |
A well known and respected
Japanese only console, the SuperGrafx is a wonderful piece for a collector to own. Relatively easy to get from
Japanese sources, it's a must own to any serious hardware collector. |
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FORMAT, PACKAGING & GENERAL INFO
Interesting facts on software for this system |
Software for the NEC SuperGrafx was distributed in the HuCard format. As with standard PC Engine games, titles came in
standard CD style casing.
The five (5) unique titles for this system all proudly display the SuperGrafx logo on the front and back covers of the CD inlays.
A nice touch is the system graphic with accompanying text describing the system.
Another game, Darius Alpha, was also released for this system, though it was merely an upgraded version of an existing title.
The instructions for these games are in Japanese, due to the exclusive regional release of this system. Playing the titles
themselves are rather easy to pick up after a little trial and error. |
Game play with commentary courtesy of Wired.com
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NEC SuperGrafx Game Boxes
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SCREENSHOTS
Captured in-game images |
1941: Counter Attack
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Aldynes
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Battle Ace
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Daimakaimura
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Darius Alpha
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Madouou Granzort
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EMULATION
First and third party system emulators |
Mednafen
Multi-system, command-line driven emulator for Windows, Linux or Mac that supports the SuperGrafx library
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SPECS & MANUALS
For the hardware enthusiasts out there - all the detail you\we love. |
Processor Type |
Processor
Speed |
Other
Processor Information |
RAM \ Video RAM |
Hudson Soft HuC6280A
(8-bit) |
3.58 MHz or 7.16 MHz
(switchable) |
HuC6260 VCE \ HuC26270A VDC |
32 KB \ 128 KB |
Screen Resolution
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Color Palette
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Polygons \ Sprites
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Audio |
256 x 224 to 512 x 242 |
512 colors (9-bit), 482 on screen |
128 sprites |
Six (6) PSG audio channels |
Media Format
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Media Capacity
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Games Released
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Other Supported Formats
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HuCard |
20 MB |
5 Unique + 1 Enhanced
(compatible with 700+) |
HuCard, CD-ROM2, Super CD-ROM2, Arcade CD-ROM2 |
Internal Storage
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External \ Removable Storage
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Game Controllers
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Other Game \ Peripheral Devices
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None |
None |
Gamepad (2 button + Run\Select) |
PC Engine CD-ROM2, Tennokoe 2 (game save device), RAU-30, etc. |
Controller Ports |
Network Ports |
Other Ports
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Audio \ Video
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One (1) |
None |
EXT-BUS Expansion |
Composite |
Power Supply - External
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Other Outputs
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Other Details \ Notes
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Input: AC 100V, 50\60Hz
Output: DC 9V, 800 MA |
I\O Port (was never utilized) |
Compatibility Mode Switch (SuperGrafx vs. PC Engine) |
Manuals |
Not available. Can you help us out? You will
definitely receive full credit for your contribution. Email
MG@videogameconsolelibrary.com. |
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