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Sony PlayStation 2
Type |
Console |
Developer |
Sony |
Release Date |
2000-Mar-04 |
Region(s) |
Worldwide |
Initial Price |
$299 USD |
Games Released |
2,101+ |
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DW FACTS
by Dark Watcher |
Rumors of the successor to the Sony PlayStation had been surfacing since 1997. By 1999, Sony began announcing a new console called the
PlayStation 2 (PS2). This next generation system would use the immense storage capacity of the DVD, the raw processing power of a chip called the
"Emotion Engine" and be able to play DVD Movies, audio CDs right out of the box. Coupled with the fact that the device would be
backwards compatible with the original PlayStation software, Sony definitely had a winning recipe for success.
Backed up by a lot of hype, the PlayStation 2 was released in Japan on March 4, 2000. The console broke records by selling well over
a million units in a matter of days. Sony struggled to keep up with the demand and initially shipped units with glitched memory
cards. The Japanese PS2 used these memory cards with "Gate Way" technology, where it stored the drivers needed to run DVD movies. Later
on Sony again had to deal with another bug in initial PS2 units, one which would allowed users to override the
region coding system and play DVD movies regardless of region. When the PS2 was finally released in North America on October 26, Sony did
away with the DVD playback issues by hard coding the drivers into the PS2 unit. Europe saw a release a month later.
Although the initial launch of the PlayStation 2 was a complete success, the console itself had its early share of problems. There are no
doubts that the PS2 "Emotion Chip" was state of the art, but its design made things difficult for software developers who had grown
spoiled by the simple development environment of the Sega Dreamcast. Rather then suffer the fate of the Sega Saturn, Sony opened up developer assistance forums, documentation,
phone assistance and websites to provide the technical assistance needed for developers to create premium titles. However the initial batch
of PS2 games where indeed a rushed effort.
As with most new consoles, it takes time for developers to truly take advantage of a console's capabilities. Early developers
complained about the lack of video ram and centered all programming to the main CPU instead of taking advantage of the two other
co-processors of the "Emotion Chip". Another drastic complaint was the jaggiest and flickering in
most of the launch games. One of the reasons behind this was the games lacked Full Screen Anti Aliasing. The PlayStation 2 hardware did not seem
capable of producing this effect which could be seen in Nintendo 64 and the Dreamcast. Sony would later reveal
methods of producing FSAA through the software code. One method that was unique to the PS2 and differs from traditional methods is a field bending
technique that works well with televisions.
The PS2 also offered two modes that even improved the original PlayStation's large library
of games. One option took full advantage of the systems drive to speed up loading time in some games. The other is a Texture
Interpolation option that can clean up jagged edges and other problems with textures in some games making for much needed graphic
improvement. These modes were either not compatible or cause glitches in some games, but was truly a novel idea by Sony. Various other
ports such as USB allow for numerous device connectivity. Sony truly meant to give gamers a multimedia experience.
Soon afterwards Sony would take a page from Sega's online gaming efforts and produce an adapter that would allow for 56K / broadband
gaming. Word of a hard drive, zip drives, voice chat devices and more bring the PlayStation 2 console closer to Sony's multimedia
conception. Even with the introduction of newer consoles by rival Nintendo and newcomer Microsoft, the Sony PlayStation 2 remained the
most popular console even to the end of year 2004. With so many consoles sold, developers saw it wise to cash in. As a result the
console has one of the largest software libraries available. Add the backward compatibility with the original PlayStation library and
you have another successful Sony system that is still going strong. |
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In November 2004, Sony released a reduced sized version of the PlayStation 2. This new model (SCPH-7000 CB) is 75 percent smaller
and sports a built in Network Adaptor, but lacked the expansion bay required for the external hard drive. See our Specs &
Manuals tab for more information on these variations.
FACT: Just as was done for the PlayStation (Yaroze), Sony catered to the dreams of would be developers. In April of 2002,
Sony released a specialized kit which turned the PlayStation 2 console into a full-fledged computer. The PlayStation 2 Linux kit
(pictured above)
came with a Linux distribution DVD that runs on the PS2 hardware, additional software, a 40GB hard drive, an Ethernet adapter, a USB
mouse, a USB keyboard, a computer monitor cable and a wealth of documentation containing the same information that Sony provides its
licensed game developers. It could only be purchased from Sony's official PlayStation webpage and retailed at $199 USD. |
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MODELS
Officially licensed releases |
The Sony PlayStation 2 had many variations during its lifespan, typically designated as the 'fat' and 'slimline' models. In
addition to the obvious changes in the design of the chassis, the 'slimline' models do not incorporate the expansion bay (necessary
for the optional external hard drive) but does include a built-in ethernet port. Later models also had increased compatibility
with original Sony PlayStation titles. Many other technical changes were also incorporated during the evolution of the
PlayStation 2, including a built in IR for DVD remote control. Please see the 'Specs & Manuals' tab for more information.
The following are some pictures of the base models that have been released during its 10 year run. |
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Sony PlayStation 2 SCPH-10000
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Sony PlayStation 2 SCPH-15000
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Sony PlayStation 2 SCPH-18000
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Sony PlayStation 2 SCPH-30000
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Sony PlayStation 2 SCPH-37000
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Sony PlayStation 2 SCPH-39000
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Sony PlayStation 2 SCPH-50000
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Sony PlayStation 2 SCPH-50000 MB
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Sony PlayStation 2 SCPH-70000
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Sony PlayStation 2 SCPH-75000
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Sony PlayStation 2 SCPH-79000
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Sony PlayStation 2 SCPH-90000
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Sony PSX DVR (DESR-5XXX \ DESR-7XXX)
Multimedia device with integrated PlayStation 2
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Sony Bravia KDL22PX300
22" LCD television with a built-in PlayStation 2
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CLONES
Non-licensed hardware releases |
No clones were released for this system.
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FORMAT, PACKAGING & GENERAL INFO
Interesting facts on software for this system |
Software for the Sony PlayStation 2 was distributed in the CD-ROM and DVD formats. The system boasts one of the most
impressive lineup of games for any console that has ever been released, with a massive 29 titles accompanying the North American
launch. |
applemctom's Games that
Defined Compiliation
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Sony PlayStation 2 Launch Games - North America
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SCREENSHOTS
Captured in-game images |
Ace Combat 5
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Armored Core 3
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Beyond Good and Evil
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Clock Tower 3
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Devil May Cry 3
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Final Fantasy X
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Gladius
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God of War 2
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Gran Turismo 4
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Grand Theft Auto: Vice City
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Guitar Hero: Aerosmith
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GunGriffon Blaze
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King of Fighters 2003
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Kingdom Hearts
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King's Field: The Ancient City
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Klonoa 2
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Knockout Kings 2001
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Metal Gear Solid 2
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Midnight Club 4
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MLB 08: The Show
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NASCAR 08
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NBA Live 2004
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NCAA Football 06
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Neo Contra
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NHL 2K9
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Panzer Elite Action
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Pinball Hall of Fame: Williams Collection
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Pirates: The Legend of Black Kat
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Raiden 3
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Red Faction 2
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Romance of the Three Kingdoms X
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Sega Sports Tennis
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Shadow Hearts: From the New World
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Shadow of the Colossus
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SSX 3
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Star Trek: Shattered Universe
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Sub Rebellion
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Suikoden V
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Thunderstrike: Operation Phoenix
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Tiger Woods PGA Tour 06
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Warship Gunner 2
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Winning Eleven Soccer 2007
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Some screenshots courtesy of GameSpot
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EMULATION
First and third party system emulators |
PCSX2
This is an amazing emulator for Windows, Linux and Mac. It requires Direct X 8.0.
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SPECS & MANUALS
For the hardware enthusiasts out there - all the detail you\we love. |
Processor Type |
Processor
Speed |
Other
Processor Information |
RAM \ Video RAM |
Emotion Engine (128-bit) |
294.912 MHz |
Graphics Synthesizer (GPU
@ 147.456 MHz), SPU1+SPU2 (Audio @ 8 MHz) |
32 MG RDRAM \ 4 MB DRAM |
Screen Resolution
|
Color Palette
|
Polygons \ Sprites
|
Audio |
256 x 224 up to 1280 x
1024 |
16.7 M colors |
150M \ sec |
48 channel, 44.1\48.0 kHz
sampling rate, Dolby Digital 5.1 Surround Sound, Dolby Pro Logic II, DTS |
Media Format
|
Media Capacity
|
Games Released
|
Other Supported Formats
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CD-ROM (24x) \ DVD-ROM (4x) |
700 MB (CD) /
4.7 GB (DVD) /
8.5 GB (Dual Layer DVD) |
2,010+ |
Sony PlayStation 1, CD-DA
(audio CD), DVD-Video, DVD5, DVD9, DVD+RW, DVD-RW |
Internal Storage
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External \ Removable Storage
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Game Controllers
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Other Game \ Peripheral Devices
|
4 MB ROM |
Memory Card |
D-Pad, dual Analog
sticks, |
Eyetoy, Keyboard, Mouse,
Dance Pad, Network Adapter, etc. |
Controller Ports |
Network Ports |
Other Ports
|
Audio \ Video
|
Two (2) |
Ethernet port (slim
models) |
USB 1.1 port (2), Memory
Card slot (2), PCMCIA/DEV 9 port, IEEE 1394 Firewire port*, IR remote control**, |
RF, Composite, S-Video, Component |
Power Supply - External
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Other Outputs
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Other Details \ Notes
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Varied |
S/PDIF Digital Out |
*
SCPH-10xxx-3xxxxx only
** SCPH-5000x or newer |
Manuals |
Sony PlayStation 2 SCPH-30001 Owners Manual (PDF) - 1.93 MB
Sony PlayStation 2 SCPH-35001 Owners Manual (PDF) - 2.18 MB
Sony PlayStation 2 SCPH-39001 Owners Manual (PDF) - 2.63 MB
Sony PlayStation 2 SCPH-50001 Owners Manual (PDF) - 2.10 MB
Sony PlayStation 2 SCPH-70001 Owners Manual (PDF) - 6.17 MB
Sony PlayStation 2 SCPH-70011 Owners Manual (PDF) - 3.43 MB
Sony PlayStation 2 SCPH-75001 Owners Manual (PDF) - 1.91 MB
Sony PlayStation 2 SCPH-77001 Owners Manual (PDF) - 2.00 MB
Sony PlayStation 2 SCPH-79001 Owners Manual (PDF) - 2.20 MB
Sony PlayStation 2 SCPH-90001 Owners Manual (PDF) - 1.26
MB |
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OTHER
MEDIA
Peripherals, Promotions, Commercials, Brochures, Etc. |
Sony PlayStation 2 Television Commercials |
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Sony PlayStation 2 Print Advertisements |
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WEB RESOURCES
Highly recommended websites for this system |
Sony PlayStation 2
Official website |
HowStuffWorks
Great piece on the inner-workings of the PlayStation 2 |
iFixit
Repair guides and disassembly of the PlayStation 2
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